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Hunting - Giving Pelt Quality a Quantitive Value

My idea is to make pelt quality affect the number of pelts needed for the recipes that use them, such as blacksmith wagons and taxidermy.

For example: Poor Pelts = 1, Good Pelts = 2, and Perfect Pelts = 3

If a wagon needs 30 deer pelts. A skilled hunter can provide 10 pefect or a novice can provie 30 poor.

This would reward hunters that hone their craft while steer them away from questionable rp decisions such as kicking animal corpses to poor condition “so
that they all stack together”.

I feel with 0.9 gun accuracy changes this now makes sense as rifles are as viable as bows when it comes to hunting.

a year ago

100%

a year ago

This…and the average hunter, and not just Taxadermist, to be able to use hide stands for pelt tanning, in order for better pay out when selling for better use

a year ago