
In RDR2 Story Mode, players can track wildlife through the Eagle Eye mechanic. I recommend re-implementing this mechanic, with some changes to make the experience more enjoyable. I do not know how technically complicated this would be to implement, so I will provide several possible ways this could work, from simplest mechanics-wise but least immersive, to most immersive but complex.
1.) Simplest - Least Immersive
This one would be very basic. The usage of Eagle Eye is conducted just as in base game, but is locked behind a role, similar to vets, doctors, etc. Not much else to say here.
2.) Most Complex - Most Immersive
The idea here is that Eagle Eye is a skill that everyone can use, but it must be trained to use it to it’s full capacity. Training your “tracking skill” can be done simply by using it. The more time you spend in Eagle Eye mode, the faster you’ll progress your tracking skill. Progression should be very slow, but rewarding. When balancing, the aim should be to make only those who dedicate most of their time to hunting able to reach the higher levels. Staff may be able to grant special permissions for certain character to start at a higher tracking skill, if it makes sense for that character, but starting higher than halfway up the leveling tree should not be allowed. If desired, staff can implement a limit so only certain roles can develop their tracking skill above a certain level (Level 4 may be a good spot for this.) When you start tracking something for the first time, it should feel like you can barely see anything. However, as you improve your tracking skill, you get better at it over time. A draft of the leveling system can be outlined below:
Lvl 0 - All players start at this level. Tracks will only be visible in the snow or right after it has rained, and you won’t be able to see the tracks of most smaller animals, who leave lighter prints. Moreover, the tracks you do spot are identified vaguely as “Ungulate”, “Canine”, etc. Even if one is following a set of tracks, there may be random gaps in the track where they cannot find anything due to their low skill, and they must attempt to find out where the track picks back up again.
Lvl 1 - Players start to be able to track animals for longer after it has rained.
Lvl 2 - Players start to be able to track smaller animals, and can track animals for even longer after it has rained.
Lvl 3 - Players start to be able to identify the rough size of an animal they are tracking, from small/medium/large. EX: “Medium Ungulate” (might be a pronghorn or whitetail) or “Large Canine” (probably a wolf) or “Large Ungulate” (most likely an elk, cow, or horse). They also no longer have random gaps in the track when tracking.
Lvl 4 - Players can spot large and medium animal tracks no matter the weather, but small animal tracks are still hard to see except in snow and after rain.
Lvl 5 - Players start to be able to identify specific species of large and medium animals. For example, what was once “Medium Ungulate” will become “Whitetail Deer”.
Lvl 6 - Players can spot small animal tracks no matter the weather.
Lvl 7 - Players can identify specific species of small animals. For example, what was once “Small Rodent” will become “Western Chipmunk”. At this point, Eagle Eye seems roughly equivalent to the capabilities in Story Mode.
3.) Moderately Simple - Moderately Immersive
Similar to idea #2, and can also be used in conjunction with it, is the idea to simply have the brightness/opacity on Eagle Eye mode tracks be turned waaaaay down, to the point of it being almost invisible, at lvl 1 of the tracking skill. As you level up your tracking skill, track brightness/opacity becomes more and more visible, until it eventually equates to Story Mode Eagle Eye. The black-and-white effect of Eagle Eye can also be scaled back in this way, and as you get more proficient in tracking, it becomes easier to focus on tracks and the effect gets more prominent. Leveling would work similar to idea #2, and similarly, it would be possible to lock high levels of tracking skill behind staff-assigned roles.
I believe that no matter how this is implemented, the implementation of tracking in some degree will only aid roleplay, especially for hunters but also for wildlife behavioralists such as my character, game wardens, etc. If a leveling system is introduced, players may seek out other players of higher tracking skill than their own to aid them on hunting trips. I personally would love to have my character take other characters on hiking trips and wildlife tours where she takes a small group into the wilderness with the goal of spotting wildlife and teaching about animal behaviors.