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MOONSHINES STILL TIERS/PROGRESSION

Right now there is one moonshine still. It makes 25 bottles of strong shine every 8hr fermentation cycle ad 30 minute odd cook. Maths wise, its not really worth it to be honest. Its also not exactly RP focused, nor is it difficult by any means.

This would add two extra tiers to the shine criminal industry to change things up a little.

Tier 1: The current still script. 25 bottles of strong shine every 8hrs.
This still looks old and its a basic setup. That way it justifies not providing the best output or quality. Could even see this still be capped on the quality of shine it can produce. Make it heavier so you would NEED to use a wagon, like a 40kg one or something.

Tier 2: A better version of the script. 35 bottles every 8hrs.
This prop is a clean version of the normal prop. Complete brand new copper still setup, still basic though and thats why it would produce more but with no reduction to the timer. Maybe have it so this unlocks a higher quality of shine than the first still. Make it heavier as well so you would NEED to use a wagon to transport. Maybe just a 70kg wagon or so.

Tier 3: The best version of the script. 50 bottles every 10hrs.
This has a complete moonshine setup, unfortunately its got an old, well used texture but its also the most complete moonshine prop the game files have to offer. Increase the time slightly for balancing, but also have it make 50 bottles or so each batch. Then it could also have the best quality of shine available. I’d make this so heavy that you would NEED a chuck wagon to move it.

All the props have been attached in order of tier for reference.

2 years ago

Idk about scripting, but feel like it maybe could be fairly easy to do. Just copy script, change attributes and apply to different props?

How these would be circulated through should be up to discussion and shouldn’t be given as a part of the moonshine flag that already exists.

2 years ago