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Criminal Faction limit

I like the idea of limiting the numbers for Criminal Factions. However what I suggest is that those factions that show roleplay other then constantly robbing banks, people, attacking others constantly. Should have something where they can have that limit increased based on the contrubution that the group shows in the server. The better the roleplay, the more perks they get persay. So those factions that do the cookie cutter crim stuff, where they do not have a certain calling card to know who they are. That be a certain peice of clothing and collor that they wear, to a flyer they leave behind with a symbol. Or even wearing the outlaw special. are less likely to have that limit increased. Then those who go out of there way to make sure that details, scenes, evidance are placed so the roleplay they started, may it be a person robbery, bank robbery, attack on a place etc. .. to make sure the roleplay has a good chance of moving forword as well as make sure that all those involved are enjoying the roleplay that was put upon them. Let’s face it, all robberies, hostage taking ETC, are RP that is forced upon someone who did not ask for it. So those who take that into consideration when they do things. Should be rewardedd

2 years ago
1

It’s good idea in theory but who decides the based on contribution? Their could be gangs that get away with it, or gangs that always get caught. Not saying it will, but this COULD lead to favoritsm

2 years ago
1

Howdy!

I think a reward system is nice and many players or factions that perform well and provide stellar RP are often rewarded in one way or another. I do think, however, that if a posse limit is raised, it leaves too much room for people to take advantage of that and always be at max posse limit. If something as foundational as this is changed, it should apply to all players.

The idea for rewarding great RP, however, is a good one!

2 years ago